Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach.
BackgammonBackgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach.
Backgammon Start Related articles: VideoThe five basic strategies of backgammon
Nutzen, dass Casino Online Spielen Book Of Ra. - InhaltsverzeichnisJeder würfelt mit zwei Würfeln Das erledigt wie immer natürlich Brettspielnetz.
Backgammon is the first game developed by CardGames. Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games.
However, if we get a lot of requests for that we might add it later. The game board and pieces are custom graphics made here at CardGames.
Classic mode. Reverse direction. Highlight moves. Game speed. All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button.
Customize opponents Backgammon Multiplayer Lobby Click a table to join a multiplayer game. Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. The above opening moves which emerged from computer analysis demonstrate that a number of opening moves that were unquestioned for many decades are now considered suboptimal.
In other cases, computer analysis has resulted in alternative strategies that were not seriously considered in the past.
The opening moves above apply to money play, meaning that these plays optimise the expected payout with gammons counting double, etc.
In match play the match score affects the checker play and one of the alternative plays may come out on top in computer simulations depending on the score.
At double-match-point DMP where the score is tied with each player needing one point to win, gammons do not matter for either player.
In practice, an even more important influencing factor is the preferred style of the player. A player might have a strong preference for one out of a number of alternative opening plays that are on average as effective, because the character of the move passive or aggressive better suits his or her playing style.
Players should try to keep their checkers safe from their opponents. To keep your checkers safe, you should try to move them so each point has at least two checkers on it.
If you have just one checker on a point, your opponent can land on it and take your checker out of the game a point with one checker is called a blot.
You'll have to start that checker over from the home board. Learn how doubles work. If a player rolls doubles, then he gets to move the number on the dice four separate times.
So, if you roll two 3s, you can move any checker 3 spaces 4 separate times. You can also divide the spaces among different checkers.
Bear off your checkers first to win the game. Once a player has all of the checkers in his or her home board, then he can begin to "remove" them from the game.
This is called "bearing the checkers off the board. If you don't roll the number of the points the checkers are on, you can move them closer to the 1-point, but you still have to roll a 1 to get them off the board completely.
Method 2 Quiz In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
One Almost! Two Yup! Three Not quite! Method 3 of Play a game of Nackgammon. To play this variation of the game, each player will place 2 checkers on his point, 2 checkers on his point, 4 checkers on his point, 3 checkers on his 8-point, and 4 checkers on his 6-point.
You can think of this as setting up a traditional game of backgammon, except that you "borrow" one checker from your point and another from your 6-point.
Other than the positioning, the rules are the same as they are for regular backgammon. Set up a game of hyper-backgammon.
To set up the board for this game, each player only needs 3 checkers total. Each player should place one checker on his point, point, and point.
After that, you're ready to play this exciting and fast-paced version of backgammon. Other than the number and position of the checkers, the regular rules of backgammon apply.
Play a game of long-gammon. For this game, each player places all of his 15 checkers on his point. Other than this unique difference, all other rules of backgammon apply.
Since you are placing all of your checkers at the furthermost point from your home board, expect this version to take a bit longer than regular backgammon.
Consider a game of Dutch backgammon. The setup for this version of the game is easiest of all! The game begins with all of the checkers off of the board, so you don't have to do a thing.
Though the end game is the same -- bearing off your checkers from your home board, the game starts when you have to roll the dice to "enter" your checkers into your opponent's home board.
In this version, you cannot hit your opponent's blots until you have at least one of your own checkers in your home board.
Method 3 Quiz What variation of backgammon uses the fewest number of checkers? Nackgammon Not exactly! Hyper-backgammon Absolutely!
Dutch backgammon Almost! Not necessarily. You can escape from the bar with either doubles or non-doubles provided any of the numbers rolled is an unblocked point in your opponent's home board.
If you do roll doubles, you can move up to four of your bar checkers to that point, but if that point is blocked then you have to pass.
Not Helpful 5 Helpful 6. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off.
A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers.
A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Backgammon is played for an agreed stake per point.
A backgammon set is often presented as a suitcase. Once you open it, you need to find inside several accessories in order to be able to play the game.
First you need what is called the checkers. As backgammon is a 2 player game, you need to have a set of 15 checkers of different colors for each player.
The movement of the checkers on the backgammon board is determined by a roll of two dice. Thus you absolutely need a pair of dice to play backgammon.
You can have one pair of dice for each player, but you can also share one pair with your opponent. Thus, any good backgammon board set contains 2 cups inside.
The last thing that you need is another special die, known as the cube or videau.Backgammon is played for an agreed stake per point. A player might have Besten Drucker strong preference for one out of a number of alternative opening plays that Patrick Kluivert Sohn on average as effective, because the character of the move passive or aggressive better suits his or her playing style. The dice must be rolled together and land flat on the surface of the right-hand section of the board. This game is currently not ready for playing, it's in beta testing right now, we'll announce when it's ready.